The toys and games of Generation Dream Phone gave us communication devices with a line to…no one.
Generation Dream Phone
The goal of Dream Phone was to call as many guys as possible to figure out which other guy was crushing on you.
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As a precocious second grader in 1992, I spent a lot of time on the phone. Usually with Dan, Steve, or Jamal. These conversations weren't exactly rich with intellectual content. Dan, Steve, Jamal — these guys didn't have much to say other than,"He's not at the beach!" or "He's not wearing a hat!" But every once in a while, you'd hear from him, and he'd declare into your ear, "You're right! I really like you!" Yessss.
I conducted all of my 7-year-old business on Dream Phone, the hulking piece of pink, pre-programmed plastic that came with the board game. This was my phone, and I know I'm not the only Gen Y girl who brought her Dream Phone to school in her Hello Kitty backpack. While Dream Phone may be the most recognizable piece of mobile history from '90s girl culture, it wasn't the only phone we had.
The Power Wheels Barbie Car: drive to nowhere and talk to no one to your heart's desire.
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In fact, we were talking on phones as soon as we passed our Barbie Car driver's exam (which only required parental supervision). That tiny, pink, battery-operated car came with a car phone, which was a good thing because going back and forth in the driveway became boring pretty fast. If you could have pretend conversations with Barbie while driving, then things got interesting.
We may have been the original multi-taskers.